A model node with a transform for user-defined animations. A glTF asset can
contain animations that target a node's transform. This class allows
changing a node's transform externally so animation can be driven by another
source, not just an animation in the glTF asset.
Use Model#getNode
to create an instance.
Example:
var node = model.getNode('LOD3sp');
node.matrix = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(5.0, 1.0, 1.0), node.matrix);
See:
Members
The name of the glTF JSON property for this node. This is guaranteed
to be unique among all nodes. It may not match the node's
name
property (@link ModelNode#name), which is assigned by
the artist when the asset is created.
matrix : Matrix4
The node's 4x4 matrix transform from its local coordinates to
its parent's.
For changes to take effect, this property must be assigned to; setting individual elements of the matrix will not work.
The value of the
name
property of this node. This is the
name assigned by the artist when the asset is created. This can be
different than the name of the node property (ModelNode#id
),
which is internal to glTF.
Determines if this node and its children will be shown.
-
Default Value:
true