A model's mesh and its materials.
Use Model#getMesh
to create an instance.
See:
Members
The name of the glTF JSON property for this mesh. This is guaranteed
to be unique among all meshes. It may not match the mesh's
name
property (@link ModelMesh#name), which is assigned by
the artist when the asset is created.
readonlymaterials : Array.<ModelMaterial>
An array of
ModelMaterial
instances indexed by the mesh's
primitive indices.
The value of the
name
property of this mesh. This is the
name assigned by the artist when the asset is created. This can be
different than the name of the mesh property (ModelMesh#id
),
which is internal to glTF.